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Old Oct 06, 2005, 07:39 AM // 07:39   #1
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Default Ultimate Farming Build 5-man

1 monk (For exp monk who knows how this build works)
1 tank
3 nukers (prefer Echo Nukers)
(ultra fast SF farming)

or
2 monk (For new monk trying this build another monk is suggested)
2 nukers (prefer Echo Nukers)
1 tank

I hope this build helps reduces the number of not so experience players in SF.
Basically the Nukers uses normal fire skills (lvl 16).
The trick lies with the monk and tank.
Tank has to know how use the gear trick ( this build don't work if ur tank complains about not being able to attack with a gear... ) Heres some advice to those tanks who doesn't know yet, a gear in ur hand attracts every monster to you as long as you holds it.

Skills that would help the warrior damage would include such as giadiator defense , shield of judgement.

Main of this build lies in the monk. Heres the main skill of the monk:

Life bond
Divine boon
Balthazar spirit
Essense bond
Blessed signet

The rest is up to the monk to set up with healing skills (recommend healing seed). Ok for those who didn't tried this before, you may think wtf?! Those dark binders and taskmaster removes lifebond! you're a noob !!
Here's why, with life bond cast on a warrior with gear (main concern of healing is warrior since other don't take much dmg with him holding gear). Simply cast a healing breeze b4 the warrior charges into enemy so they shatter the breeze. In the case of life bond being shattered, just recast it ^_^. With life bond on, the monk will find that his mana is almost unlimited and healing is not a problem (recommend 2 monk for those not familiar with it). The monk's unlimited mana will come from balthazar and essense bond but he'll have to keep and eye on the warrior to recast any enchants being shattered. This build definitely work better than a healing build or a heal monk and proc monk as one monk is sufficient for the whole party.

Another trick with the warrior is to hold the gear and move to the casters so that casters and melee and clustered together for nuking to take place effectively.

Although this may be brief and i hope it helps. ^_^
My team has gotten nearly full stash of gold from so far from farming and selling greens with such a build but they are good players and depending on luck, hope greens drop well for u !
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Old Oct 06, 2005, 08:14 AM // 08:14   #2
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Nice build one thing I saw, balthazars gives energy to the person enchanted by it, not the caster. Otherwise looks nice.
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Old Oct 06, 2005, 08:20 AM // 08:20   #3
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Balthazar spirit doesn't give the monk energy in your setup; it helps the warrior gain adrenaline and energy, which i guess is also quite useful...
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Old Oct 06, 2005, 08:21 AM // 08:21   #4
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Quote:
Originally Posted by scamPOR
Nice build one thing I saw, balthazars gives energy to the person enchanted by it, not the caster. Otherwise looks nice.
Ah nice one , u all got it wrong, the trick lies with balthzar spirit on the monk himself and essense bond on the warrior , when life bond triggers , the monk will gain mana due to balthazar spirit. So when 6 mobs hit the warrior u'll be gaining like 10 mana every 1 or 2 second.

I think its possbile to maintain up to 15 enchantments with such a build ( i only tried maintaining 10 enchantments without much trouble except when its down to one enemy)

Currently i'm trying in tune in smiting skill such as balthazar aura but can't find enough attribute points for it =(
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Old Oct 06, 2005, 08:42 AM // 08:42   #5
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Ya we run that in tombs sometimes on the bonder, that had slipped my mind at the time of post though. Build looks really solid after that clarification.
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Old Oct 06, 2005, 10:20 AM // 10:20   #6
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How do ya maintain 15 enchants if the new rule says that if you have a -10 energy degen then it'll remove the last casted enchantment? Unless you're talking about 2 monks doing it. But 15 enchants would be a -10 degen on the energy.
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Old Oct 06, 2005, 11:12 AM // 11:12   #7
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Quote:
Originally Posted by Nawn Centz
How do ya maintain 15 enchants if the new rule says that if you have a -10 energy degen then it'll remove the last casted enchantment? Unless you're talking about 2 monks doing it. But 15 enchants would be a -10 degen on the energy.
hmm probably that is why i could only maintain about 10 enchantments. Thanks for your answer, no wonder i couldn't break the 10 enchantment barrier... always thought it was my energy management problem
Miss out that point.

Last edited by Frost; Oct 06, 2005 at 11:16 AM // 11:16..
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Old Oct 06, 2005, 11:18 AM // 11:18   #8
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I farm SF using myself, Dovona and the two monks That's one less then yourself

I like how you set this up, have to try it out with guildies later on.
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Old Oct 06, 2005, 11:23 AM // 11:23   #9
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Henches are strong but i believe the amount of greens received from henchman are quite pathetic. I don't know what is the reason behind this, always thought henchman acts as human players...
There is another post regarding someone trying out many many farms with henchman and gotten less than 5 greens? (not very sure of the numbers)
I personally face that situation too.

But through farming with human players and intense trading i earn a lot of money quite quickly. However i think process is slowed down now as greens doesn't cost as much as it does when SF is 1st introduced.
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Old Oct 06, 2005, 11:31 AM // 11:31   #10
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Quote:
Originally Posted by Frost
Henches are strong but i believe the amount of greens received from henchman are quite pathetic. I don't know what is the reason behind this, always thought henchman acts as human players...
There is another post regarding someone trying out many many farms with henchman and gotten less than 5 greens? (not very sure of the numbers)
I personally face that situation too.

But through farming with human players and intense trading i earn a lot of money quite quickly. However i think process is slowed down now as greens doesn't cost as much as it does when SF is 1st introduced.
I seem to get pently of drops with henchmen, I really don't think they take anymore then human players would. As for greens they not all that great and I make more money from all the other goods I collect along the way.

Still its more fun with humans due to the interaction.
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Old Oct 06, 2005, 02:11 PM // 14:11   #11
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Unequivocally, the best 5 man farming (that I have done) uses this combination:

W/*
E/Me
N/E (Blood & Fire, with the rest in Soul Reaping)
M/*
M/* (drop this monk for 4 man farming)

N/E is a awesome help for this build. I can run up, drop Meteor Shower and Firestorm (level 11) and then keep the Monk(s) and Ele charged up.

If (when) a monk or ele drops, we can still go on.

If the Warrior dies, or an enemy aggros to the casters, the Necro can intercept and take the beating better than either other caster due to AL70 and Vampiric spells.

In a pinch, the Necro can actually Tank! I have done it, when the Warrior died beyond Rebirth range.
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Old Oct 06, 2005, 04:40 PM // 16:40   #12
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I wonder then... how do Mesmers and Rangers get farming done?

Guess they dont...
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Old Oct 06, 2005, 05:19 PM // 17:19   #13
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Quote:
Originally Posted by Arcanis the Omnipotent
I wonder then... how do Mesmers and Rangers get farming done?

Guess they dont...
They go with larger groups.
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Old Oct 06, 2005, 06:16 PM // 18:16   #14
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Sometimes i do prefer a ranger with conjure + barrage , they do lot of dmg in long runs as they don't run out of mana
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Old Oct 06, 2005, 06:40 PM // 18:40   #15
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Quote:
Originally Posted by Nawn Centz
How do ya maintain 15 enchants if the new rule says that if you have a -10 energy degen then it'll remove the last casted enchantment? Unless you're talking about 2 monks doing it. But 15 enchants would be a -10 degen on the energy.
The monk doesn't have to maintain 15 enchats. He only has to enchant the tank. The monk is only having to maintain 4 enchants.
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Old Oct 06, 2005, 07:19 PM // 19:19   #16
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Hmm usually i maintain only 4 enchantments for my bless signet.
Although maintaining 8 to 9 enchants is possible at start but its impossible to do so when enemy comes down to a single or two units...

I figure the best team would be

1 monk
1 tank
2 nuker
1 Pure smiter with Shield of Judgement and aura.

A final assault farming takes around more or less 15mins to complete.
Sometimes deaths may occur outside SF due to no gear or kegs
but once inside SF. Ownage starts.
Glad i just found a Tanker friend who uses zero attack skill and 8 defend skills lol.
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Old Oct 06, 2005, 08:14 PM // 20:14   #17
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Quote:
Originally Posted by Frost
Ah nice one , u all got it wrong, the trick lies with balthzar spirit on the monk himself and essense bond on the warrior , when life bond triggers , the monk will gain mana due to balthazar spirit. So when 6 mobs hit the warrior u'll be gaining like 10 mana every 1 or 2 second.

I think its possbile to maintain up to 15 enchantments with such a build ( i only tried maintaining 10 enchantments without much trouble except when its down to one enemy)

Currently i'm trying in tune in smiting skill such as balthazar aura but can't find enough attribute points for it =(
Now that is thinking outside the box GJ
Can the monk use bonnet's too when Life bond is up? Does life bond triger bonnet's?
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Old Oct 06, 2005, 09:40 PM // 21:40   #18
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No, Balth's Spirit triggers on damage taken, while Bonetti's Defense triggers on Blocked attacks. So Life Bond won't trigger Bonetti's.
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Old Oct 07, 2005, 10:10 AM // 10:10   #19
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it would be nice if you werent at district 1 spamming, "to see the best 5 man farming build go to blah blah blah....etc"
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Old Oct 07, 2005, 10:17 AM // 10:17   #20
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Quote:
Originally Posted by Blind Rage
it would be nice if you werent at district 1 spamming, "to see the best 5 man farming build go to blah blah blah....etc"
... what are you talking about ?
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